Well, having come to my senses regarding the 'Papyrus' font, I spent a happy couple of hours going through a selection of other fonts to find something better; I think I finally managed it, and have now reformatted the issue. The White Space problem is pretty much solved, as well - I've finished work on a couple of tables, and there will be a couple more short articles, half-pagers - including one on integrating new character classes into ongoing games.
Next week I start work on Issue 14, the Thief-related issue. A preliminary (very preliminary, as so far I have not written a single word) list of articles looks like this:
'The Many-Tentacled Beast': Thieves Guild as Adversary
'A Touch of Class': The Psionicist (Looking forward to writing this one...)
'Anyone can join the Guild': Unusual Monster-Based Thieves Guilds...
'Avoiding the DM's Wrath': To Play the Thief
Magical Miscellany: Magical Thieves Tools
Still a few more to nail down yet, but those are the big ones.
I got my copy of the Advanced Edition Companion for Labyrinth Lord; about half-way through it now, and so far I must say I'm impressed - expect a review in the near future. I'm still working on themes for the next few issues - I'm torn between 'Fighters' and 'The Lost World' for Issue 15...