The year is 1976, and Dungeons &...er... 'Swords & Wizardry' has just been released. Now comes an entry into the realms of myth and adventure!
I've been thinking a lot about my next campaign, and my initial idea is to go back, a long way back, right to the dawn of the hobby. Which essentially means drawing a line in June 1976 and shouting, “None shall pass”. What is special about that month? The publication of the last issue of the Strategic Review. I'm using Swords & Wizardry simply because I want to go right back to the beginning in one handy rulebook...and will be using the 'Core Rules' rather than 'White Box' edition, effectively to simulate Supplement 1.
So my personal canon is:
Swords & Wizardry, Core Rules (Standing in for Supplement 1)
The seven issues of the Strategic Review
A few issues of Liaisons Dangereuses
Dungeoneer, Issues 1- 6 (I would only use the first three issues from 1976, but the only version I have is the Judges Guild re-release, and no-one is selling Dungeoneer pdfs.)
What sparked this off was reading a rediscovered Gygax piece about creating a campaign, written back in 1975 – and I intend to follow it to the letter. So there will be a megadungeon where the bulk of the adventuring takes place, a home base town/city for the PCs, and a wilderness map upon which they are placed. I'll be talking about the article over the next few posts, but you can read it here.
If anyone has any other thoughts for material I should use based on this 1976 and back idea – any fanzines, etc – please let me know! Any material I can add will be of interest...
[New Magic Spell] UnWeathered
17 hours ago